Animation Portfolio
Game Animation
Important Note
Please note that due to the sensitive nature of game development, I am unable to provide samples of animation for projects which are currently in production and/or not publically announced. If you would like to see samples of my most recent game animation, please contact me at ryokley@lineofaction.com and I will arrange to have an NDA-conforming version of those animations provided. Thank you for your understanding.
Game Animations
Combat Run Cycle
Restrictions: 24 frames, character must traverse 160 Maya Units, first and last frame must match.
Death Animation
Restrictions: character must die at origin.
Acting Sequence
Restrictions: Maximum of 350 frames. Use provided sound clip. First and last frame must match.
Reload Loop
Restrictions: 90 frames, 0 frame must match frame 90. Contain the following actions: pull clip out, clip out of frame with hand, push clip back in, pull bolt, return to idle.Backflip
MOVNot a cycle but an idle could easily be applied to it. I completed this animation in 4 hours. I used Generi by Andrew Silke for the model.
Idle Loop
MOVA simple 30 frame idle loop, completed in an hour.
Animations
"Spoonful of Drano"
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The Core: Test Animation
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Hellp!
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The AuditionThis was a collaborative project with several fellow students. It was a joint thesis between two SCAD students, Ryan Heniser (currently at Rhythm and Hues), who was experimenting with subsurface scattering in Renderman and Will Atkin who is exploring dynamic HDR lighting. Audition was completed in November of 2005. I was lead animator on this project as well as rigger. Animation and rigging in Maya, rendering and lighting in Renderman, compositing in Shake. The Audition won first place in the SIGGRAPH 2005 SPACE competition in the category of Visual Effects. |
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The MachineThesis project directed and conceived by fellow SCAD student and current Blue Sky employee Jason Davies. I was a principle character animator on this project. Link goes to website with avi's of my contributions to the project. All 3d work was done in Maya with post in After Effects and Shake. "The Machine" won honorable mention at SIGGRAPH 2004's SPACE competition and is featured on Savannah College of Art and Design's show reel for 2003-2004. |
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Cat Head FruitDIVX AVI "Cat Heat Fruit" was showcased in Exploring Modeling in Maya 6.0 by Patricia Beckmann. |
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TriggerDIVX AVI | MPEG4 MOV "Trigger" appeared on the Savannah College of Art and Design School of Film and Digital Media demo reel for 2003 and was presented at the SCAD Year-end animation show in May of 2003. It was also submitted to the Animex film festival for 2003. |
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The Chicken and the SwordDIVX AVI | MPEG4 MOV |
Other Stuff
Cycles:
- Dinsdale Heavy Carry Cycle Loop [MOV]
- Dinsdale Carry Cycle Loop [DIVX | MOV]
- Dinsdale Walk Cycle Loop [DIVX | MOV]
Dynamics and Secondary Animation:
- Complex Instancing with Character [DIVX]
- Showing instancing group of characters with animation run by expressions as well as aim constraints to govern eye motion.
Maya,
- Showing instancing group of characters with animation run by expressions as well as aim constraints to govern eye motion.



